Race Pilot 3D has been designed to play like a flight sim.
You might be used to arcade type flying games where tilt left means go left, and tilt right means go right, and when your control is centred the plane will fly straight and level.
If this is the case Race Pilot 3D might take some getting used to, but once you are used to it, you will appreciate the extra range of movement and control this authentic control method gives you.
Your device is like the control stick on a plane.
Tilt left and the plane rolls left, it will carry on rolling left until you return the device to the level, where it will hold the angle.
Tilt back to pitch up, it will keep pitching up until you return the device to centre where it will keep that angle of climb.
If you want to pitch down again, pitch the device forward. Again, return to the level once you want to keep that angle.
To turn, first tilt the device to get the plane to roll. Then level the device to stop the roll and leave the plane on an angle. Now tilt the device back and you will turn. The greater the tilt back, the sharper the turn.
I'm just an email away, so please get in touch if you have any questions or problems about this or any other aspect of the game.