END-USER LICENSE AGREEMENT AND PRIVACY STATEMENT FOR "Race Pilot 3D" IMPORTANT PLEASE READ THE TERMS AND CONDITIONS OF THIS LICENSE AGREEMENT CAREFULLY BEFORE CONTINUING WITH THIS PROGRAM: EAWAPPS End-User License Agreement ("EULA") is a legal agreement between you (either an individual or a single entity) and EAWAPPS for the EAWAPPS software product(s) identified above which may include associated software components, media, printed materials, and "online" or electronic documentation ("SOFTWARE PRODUCT"). By installing, copying, or otherwise using the SOFTWARE PRODUCT, you agree to be bound by the terms of this EULA. This license agreement represents the entire agreement concerning the program between you and EAWAPPS, (referred to as "licenser"), and it supersedes any prior proposal, representation, or understanding between the parties. If you do not agree to the terms of this EULA, do not install or use the SOFTWARE PRODUCT.
The SOFTWARE PRODUCT is protected by copyright laws and international copyright treaties, as well as other intellectual property laws and treaties. The SOFTWARE PRODUCT is licensed, not sold.
1. GRANT OF LICENSE.
The SOFTWARE PRODUCT is licensed as follows:
(a) Installation and Use.
EAWAPPS grants you the right to install and use copies of the SOFTWARE PRODUCT on your phone running a validly licensed copy of the Android operating system for which the SOFTWARE PRODUCT was designed.
(b) Backup Copies.
You may also make copies of the SOFTWARE PRODUCT as may be necessary for backup and archival purposes.
2. DESCRIPTION OF OTHER RIGHTS AND LIMITATIONS.
(a) Maintenance of Copyright Notices.
You must not remove or alter any copyright notices on any and all copies of the SOFTWARE PRODUCT.
You may not distribute registered copies of the SOFTWARE PRODUCT to third parties. Evaluation versions available for download from Android Market may be freely distributed.
(c) Prohibition on Reverse Engineering, Decompilation, and Disassembly.
You may not reverse engineer, decompile, or disassemble the SOFTWARE PRODUCT, except and only to the extent that such activity is expressly permitted by applicable law notwithstanding this limitation.
You may not rent, lease, or lend the SOFTWARE PRODUCT.
(e) Support Services.
EAWAPPS may provide you with support services related to the SOFTWARE PRODUCT ("Support Services"). Any supplemental software code provided to you as part of the Support Services shall be considered part of the SOFTWARE PRODUCT and subject to the terms and conditions of this EULA.
(f) Compliance with Applicable Laws.
You must comply with all applicable laws regarding use of the SOFTWARE PRODUCT.
Without prejudice to any other rights, EAWAPPS may terminate this EULA if you fail to comply with the terms and conditions of this EULA. In such event, you must destroy all copies of the SOFTWARE PRODUCT in your possession.
All title, including but not limited to copyrights, in and to the SOFTWARE PRODUCT and any copies thereof are owned by EAWAPPS or its suppliers. All title and intellectual property rights in and to the content which may be accessed through use of the SOFTWARE PRODUCT is the property of the respective content owner and may be protected by applicable copyright or other intellectual property laws and treaties. This EULA grants you no rights to use such content. All rights not expressly granted are reserved by EAWAPPS.
5. NO WARRANTIES
EAWAPPS expressly disclaims any warranty for the SOFTWARE PRODUCT. The SOFTWARE PRODUCT is provided 'As Is' without any express or implied warranty of any kind, including but not limited to any warranties of merchantability, noninfringement, or fitness of a particular purpose. EAWAPPS does not warrant or assume responsibility for the accuracy or completeness of any information, text, graphics, links or other items contained within the SOFTWARE PRODUCT. EAWAPPS makes no warranties respecting any harm that may be caused by the transmission of a computer virus, worm, time bomb, logic bomb, or other such computer program. EAWAPPS further expressly disclaims any warranty or representation to Authorized Users or to any third party.
6. LIMITATION OF LIABILITY
In no event shall EAWAPPS be liable for any damages (including, without limitation, lost profits, business interruption, or lost information) rising out of 'Authorized Users' use of or inability to use the SOFTWARE PRODUCT, even if EAWAPPS has been advised of the possibility of such damages. In no event will EAWAPPS be liable for loss of data or for indirect, special, incidental, consequential (including lost profit), or other damages based in contract, tort or otherwise. EAWAPPS shall have no liability with respect to the content of the SOFTWARE PRODUCT or any part thereof, including but not limited to errors or omissions contained therein, libel, infringements of rights of publicity, privacy, trademark rights, business interruption, personal injury, loss of privacy, moral rights or the disclosure of confidential information.
Scores and achievements
This game uses OpenFeint for high score boards and achievements. If you opt in to OpenFeint or have opted in previously, your level scores will be sent to the OpenFeint servers.
Game Feed and analytics
You may opt out of OpenFeint, but some information will still be collected by the OpenFeint framework for the purpose of Game Feed and analytics.
We [OpenFeint] record all of these events in our analytics for both OpenFeint users and non-OpenFeint users.
* When the Game Feed was first shown and started loading
* When the Game Feed completed loading (so we can tell how long it normally takes to load)
* When the Game Feed is no longer displayed
* When a specific feed item is shown (an impression)
* When the user clicks a feed item
* When the user launches the OpenFeint dashboard from the Game Feed
* When the user closes the OpenFeint dashboard after launching it from Game Feed
* When a user logs in to OpenFeint from clicking a Game Feed item (only applies to OpenFeint users since they’ve now logged in)
* When a user logs in to OpenFeint from clicking the OpenFeint button (only applies to OpenFeint users since they’ve now logged in)
For each of those events we also include
* Session id (a randomly generated id created for each game session)
* User id (only if they are logged in to OpenFeint)
* Game specific unique identifier (a unique id we create for each user. This is unique for each game so we can’t recognize a user as he moves between games)
* Session length
* Total game time across all sessions (only for OpenFeint users)
* Time stamp
* Hardware (iPod2, etc)
* Game id
* Game version
* Platform (ios, Android etc)
* IP Address